Hi!! I'm Devon. I make TTRPGs and indie video games, the latter mostly with RPGmaker. I've been doing this for pretty much forever and spend pretty much all my time doing one or another. In spite of highly niche accomplishments like writing and publishing two ENnie award nominated TTRPGs in the 2010s, some modestly successful TTRPG Kickstarters, and judging the 2006 Misao awards at the tender age of 20, I'm still nowhere near well known or internet famous. I'm certainly not making anything like a living at this, and that's gotta change! In spite of 24+ years of experience and several (relatively) notable and celebrated free video game releases, I have yet to release a video game commercially. Backstage: murdered sleep (OUT ON STEAM NOW AS OF 6/20/24!!!!), in development since Fall of 2021 is my first official commercial game release.
logo credit: the invisible inc games logo is an edited version of art by the amazing Aekashics.moe
As a hobbyist (formerly known in the rpgmaker scene as Legion, Max McGee, Stormcrow/Crowstorm, and TheGentlemanLoser, among other aliases) I've been making RPG and horror games with RPG Maker since the actual 20th century.
Over on the analog (non-vidya) side of RPG gaming, Devon Oratz (which is me, we're in the third person now!) is the ENnie-award nominated creator of the TTRPGs Anathema, Psionics, SPLINTER, The Singularity System, Systems Malfunction, and more. From 2012 to 2017, Devon co-founded and then co-managed End Transmission Games, which published the SPLINTER and Psionics: The Next Stage in Human Evolution game lines, the DicePunk and The Singularity System rule systems and a few other amazing games. Two ENnie nominations (Phantasm(2010) in 2013, Epic Space Battles in 2015) and a Ronnie (Anathema) made it on our list of “Cool Things We Did!” before we went the way of the Dodo. After ETG went extinct (my old games are available here in PDF real cheap) and Devon along with it, Invisible Inc. Publishing is the spooky spectre of a startup his ghost began some years after the demise of his mortal form. This account and premise is an ongoing (for the moment) experiment in merging my pen and paper and vidya games output in one destination for the first time ever.