A downloadable nightmare for Windows

Backstage: Murdered Sleep is a psychological horror adventure game. It is the long-dreaded sequel to my 2005 rpgmaker horror classic (look, it's a very small niche, okay?) Backstage: A Nightmare In One Act. 

Inspired most by the original luminaries of the Survival Horror genre--Resident Evil and especially Silent Hill--and the pantheon of horror media classics that inspired them, Backstage: Murdered Sleep blends atmospheric exploration and simple puzzle solving with tense real time combat and resource management. It greatly expands the enigmatic mythology of the Backstage universe while introducing new players to that dark version of our world for new players, and extrapolates the consequences and implications of the original game to a frightening new scale. 

THIS GAME IS IN EARLY ACCESS ALPHA TESTING IN ADVANCE OF ITS OFFICIAL RELEASE. IF YOU WANT TO HELP TEST IT, CONTACT ME HERE (or anywhere else, really) OR PLEDGE TO MY PATREONFOR ALPHA ACCESS. YOUR FEEDBACK IS SORELY NEEDED!

~PLOT OVERVIEW~


Anna Molly Grace is an ordinary college student with an extraordinary problem: sleep terrors so intense they make her life a living hell, keeping her trapped in a cycle of self medication and insomnia. When she receives an invitation from the American Sleep Institute's experimental clinic on Santa Cassilda island, she has no reason to suspect the terrors in store from her, or the forces intent upon awakening something terribly real from the darkness of her mysterious dreams.

Marlowe & Chambers are modern-day witch hunters who would easily be mistaken by society for serial killers if the careful tradecraft that keeps their dark work hidden ever falters. Are these Templars madmen, or is their grisly work kidnapping young women and burning them at the stake truly necessary to protect our world from demonic incursion? What will happen when their story finally collides with Anna's? Who will survive and what will be left of them?

~more ancient rpgmaker history~

Backstage: murdered sleep also adapts story and gameplay ideas and characters from the never-quite-completed Backstage II (last demo release circa 2011) and the Backstage 3: Sinfonia proof of concept. It also integrates my take on the Cthulhu Mythos from my incomplete 2006 Lovecraftian horror RPG Eldritch where Marlowe and Chambers were first introduced...an RPG which apparently is hard to find, so PLEASE let me know if you know where I can find a copy of this game, because I made it and I do not have one.

Witness what happens when a solo dev takes almost twenty years to think about, tinker with and re-re-re-re-reimagine the sequel to an rm2k game he made in one month in his freshman year of college!

The oldest version of Backstage: murdered sleep is the murdered sleep Playable Teaser, the build released for Spooktober Jam 2021.

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If you are still looking for testers, let me know :)

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I noticed you were looking for testers on your Twitter?  I might be interested, although I gotta ask a little about the gore/jumpscare factor.  I don't mind bloody smears and corpses along with some sudden spooks, though I've got my limits.

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Thanks for reaching out!

Well, I was aiming for maximum scary. The gore is taken to the furthest extreme possible WITHIN the pixel art style and scale the game is using. Like, this image is as bad as it gets, probably:


(Ordinarily I'd have spoilered this behind a TW but I don't think itch has spoiler tags.)

There aren't, for instance, scare screens where you see the same thing but in a more realistic style/at a much higher zoom and resolution.

I think jump scares are used in relative moderation. There are definitely a few in there, but it's not the main way I was looking to scare players, I was more focused on creating a holistically disturbing atmosphere and narrative. All of this is REALLY subjective though, and I do know I'm a bit of a gorehound into some pretty extreme stuff myself.

I'd say check out the Playable Teaser and if you can handle that, I'd say there's nothing *much* worse in the full game as it exists at this point.

Alright, I gave the teaser a shot.  As far as the gore goes, what I've seen so far hasn't really bothered me, and the story was compelling enough to get me to wanna play more.  Unfortunately I think I triggered a bug that prevents the elevator from going back down into B2:

I rode it back up to B1 after picking up a key to the right of B2 and getting chased by skeletons(?) because I wanted to save and not repeat the riddle scene after every death.  But when I tried to go back down the elevator seems to get stuck in a loop where it appears to constantly descend, and when I try to leave it just puts me back into B1.

That elevator has been a perennial hive of bugs. Pretty sure I've fixed that particular one in the seven months since the teaser came out. IIRC there's a save point right in the next hall if you head  "South" (down) and then "East" (right).

 i stuck in crawling vent it's really dark i can't see anything

did you make sure your flashlight is on through the inventory? If it's on, I recommend you increase your screen's brightness. Lastly, not sure if this will help, but this is the route you need to take to get out of the vents 

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noic
good game, 10/10