climbing back on the skeletal horse


It's been an incredibly shitty year since last I posed a devlog here. 

Almost immediately after posting that my dad who I lived with (and who also happened to be my best human friend) got really sick and had to be hospitalized and after brutal, traumatic months battling an aggressive cancer he tragically died in October of last year just about a week shy of his 70th birthday. My heart, which I thought was broken already, was utterly shattered, and always will be. The world lost my absolute favorite person, and IMO the whole world sucks now. Something like two and a half months ago, my beloved rescue dog and emotional support animal (and overall best friend and in every way that matters, honestly, my son) who I'd had for twelve years also suddenly got horribly sick and eventually had to be put down, one of the hardest decisions I've ever made but definitely the right one. If possible, this hurt even more than losing my dad, and I still cry on the daily when I think about my sweet little baby and how much I miss him and his kisses. See, made myself cry right here and now, didn't even mean to. Man, it's impossible to overstate how bad this all sucks. I thought I was lonely and broken before this, but I had no idea. 

ANYWAY, ANYWAY, ANYWAY, anyway, anyway that's quite enough of that: so it's been a tragic and awful year and two months but suddenly SPOOKY OCTOBER IS ALMOST UPON US and the hundreds, nay, thousands of hours of work I've put into this game cannot go to waste. I am finally going to release an actually completed commercial game for money, and I need some help. I need eyes on this game so people know it exists and cam buy it. Right now it is in complete obscurity, but I'm hoping that can be reversed. More specifically, I need alpha testers (who will get free access to the most current build, which I had been selling here for $9.99 as an early access build--ignore the buy link attached to this post, I took it offline for now--since literally no one bought it because just when it was time to get real serious about promoting and marketing this game, all the above heartbreaking stuff with my dad happened) because I'm sure the game is full of bugs and other things that with some help and support I can improve upon. I'm strongly considering auditioning a couple of voice actors too--they'll get paid, probably not a lot, but more than just free access to the alpha build, although they'll get that too. 

I'm taking to twitter and anywhere else I can think of to make some noise, as much as is possible for me, really, and try and see who I can scare up to test this, and probably, others to lend their voices to the final product. On my end, probably the most important thing I can do is figure out how in current year I get this bad boy onto Steam, you know, where "real" video games go!

Get Backstage: murdered sleep

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