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"It is the messed up dystopian future and your friends do sweet crimes for fun and profit. The fun comes in the form of destabilizing and disrupting corpocratic and/or fascistic hierarchies, doing drugs, stunting on cops and blowing shit up.  The profit might be in ghostbacks (hard currency), yen, Euros, corporate scrip, Ethereum or other crypto, social capital, social media clout, barter (drugs, weapons, ‘ware) PKits (augmentation credits)  and Rep. The world is a screwed up place and this isn’t (usually) a game about “saving” it—the world is probably not getting better any time soon, but be not afraid, for you are some of the baddest mofos in it."

StatusIn development
CategoryPhysical game
Rating
Rated 3.8 out of 5 stars
(4 total ratings)
AuthorLegion
TagsCyberpunk, Tabletop role-playing game

Purchase

Buy Now$4.20 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.20 USD. You will get access to the following files:

Karmapunks - Doomscroller v0.20.pdf 1.2 MB
Character Sheet Fillable v0.9.pdf 130 kB

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Community Copies

Exactly 69 community copies, and not a one more. For the angry, young, and poor only, please!!

Development log

Comments

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(1 edit)

Lots of cyberpunk, needs more anarchy, refining and editing. This will be complete enough for me when I can easily build a straight-edge Anarcho-Christian whose mere existence breaks the law. I hope you just keep thinking of more stuff to add on so you're never done. Keep going!

(1 edit)

oh, first time i've seen the receipt for this site, definitely hope you find an awesome way to publish this, I've got a single mini-FDM printer if you got .stl's

(1 edit) (+1)

"Needs more anarchy" is a weakness of the game I'm extremely keen to address (it's an issue I've been thinking about for some time), but I'm not entirely sure how best to address this. I'm not too sure what adding more anarchism looks like for this or really any game, especially in any mechanical sense.

Refining and editing and expansion ( a lot more setting info) all need to happen before I'd consider this a finished product too, along with art and layout. No idea what the time table is for any of this, honestly, but I'm glad I finally published what I had and happy to hear you like what's there.

https://invisibleinc.itch.io/spirit-of-76 is the videogame counterpart of this project, by the way. Well, the second latest iteration of it, any way,